Work / Video game show Intro

  • Year: 2016
  • Type: 3D animation
  • Role: 3D Artist, Animator, Compositor, Sound Editor

During my post-production master's course, I got the chance to contribute a scene to the title sequence of a fictional video game show. For my part, which was the very beginning of the title, the idea was to start with a retro-style TV on which a game of Pong is displayed. As the camera approaches the TV screen, the moving Pong-Ball dissolves into the wheel of a sports car from a modern, yet abstract-looking racing game. I created everything up until — and including — the transitional effect to the car shot.

Software used: Maya with Arnold Renderer, Zync Render, Nuke, After Effects, Photoshop, Audition.

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